Exo Fleet 1.3 Update


This update I focused on improving the controls and making the game easier to learn. Controls are now designed to use mouse and keyboard constantly. Interstellar travel has been made easier, you can now jump from anywhere in the system. The map mode and warp mode controls have been combined together to simplify things. Also a bunch of other things.

- Fighters in formation will now attack close by enemy ships and fighters.
- Hotkey buttons are now numbered.
- Enemy fleets will now attack colonies directly when the player is in the same system. 
- If a colony takes enough direct damage it's infrastructure will be damaged and some citizens will be killed.
- Tax generated from citizens is now higher, citizen deaths due to enemy raids is higher as well.
- Can build artillery and missile batteries to defend colonies.
- Fleets now have names on system map. Fleet icon on system map now scales with fleet size.
- Camera now smoothly zooms in and out, can be controled with mouse scrollwheel.
- Interstellar warp jumps can now be performed anywhere in a system.
- Switching map mode also switches warp mode from interstellar to in system mode as well.
- Enemy ships now warp away when a fleet is routed, resolving battles more quickly.
- Selling ships now refunds the full amount of manpower and requisition, minus the repair cost.
- UI icons now show the shape of the formation briefly when reorganizing fleet.
- Overhaul of controls favouring use of mouse in all situations, right click to change direction of flagship.

Files

Exo Fleet 1.3-Windows.zip 42 MB
May 21, 2019
Exo Fleet 1.3 JAR.zip 42 MB
May 21, 2019

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